Cheat : Use of a good sector editor (NU from Norton Utilities for example) can allow one to modify selected data to create a playable set of characters
for Wizardry V, rather than the 'wimps' one usually starts with. This
gives a player a chance to play with 'decent' characters. Data resides
on sectors 92-93-94 (a disk has sectors 0-719 decimal).
Conts. Char.1 Char.2 Char.3 Char.4 Char.5 Char.6
Sector 92 92 92-93 93 93-94 94
(All the following locations are in Hex)
#chars in name 0 F6 1EC 1D8 CE
char name (15 MAX) 1-F F7-105 1ED-1FB E3-F1 1D9-1E7 CF-DD
#chars in passwd 10 106 1FC F2 1E8 DE
pswd name (15 MAX) 11-1F 107-115 1FD-B F3-101 1E9-1F7 DF-ED
race (1 to 5) 20 116 C 102 1F8 EF
class (0 to 7) 22 118 E 104 1FA F0
alignment (1 to 3) 24 11A 10 106 1FC F2
lockbit (boolean), status, age (integer), ability, saving throw (go here)
Gold (LO-HI bytes) 34-35 12A-12B 20-21 116-117 C-D 102-103
items held (8) 3A 130 26 11C 12 108
actual items 3C-5B 132-151 28-47 11E-3D 14-33 10A-129
(8 bytes ea)
experience (LO-HI) 5C-5F 152-155 48-4B 13E-141 34-37 12A-12D
previous level 62 158 4E 144 3A 130
current level 64 15A 50 146 3C 132
current Hit Points 66-67 15C-15D 52-53 148-149 3E-3F 134-135
maximum Hit Points 68-69 15E-15F 54-55 14A-14B 40-41 136-137
spells known, max spell available, current spell available, fight level.
armor class, regeneration, poison, autokill, number of swings, damage
(go here)
Race: 1=Human, 2=Elf, 3=Dwarf, 4=Gnome, 5=Hobbit
Class: 0=Fighter, 1=Mage, 2=Priest, 3=Thief, 4=Bishop, 5=Samurai, 6=Lord,
7=Ninja
Alignment: 1=Good, 2=Neutral, 3=Evil
Good ones to change: Hex Decimal
#Gold............... 5555 21845
#Experience......... 55555 349525
#Hit Points......... C7 199
Be careful; putting in too large a number makes the value negative.
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